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Isometric Game Programming with DirectX 7.0
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chapter13
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tileset.cpp
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C/C++ Source or Header
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2000-06-19
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8KB
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364 lines
// TileSet.cpp: implementation of the CTileSet class.
//
//////////////////////////////////////////////////////////////////////
#include "TileSet.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CTileSet::CTileSet()
{
//set all members to 0 or NULL
dwTileCount=0;
ptiTileList=NULL;
lpddsTileSet=NULL;
lpszReload=NULL;
}
CTileSet::~CTileSet()
{
//unload the tileset
Unload();
}
//load(initializer)
void CTileSet::Load(LPDIRECTDRAW7 lpdd,LPSTR lpszLoad)
{
//unload any currently loaded tileset
Unload();
//copy filename
lpszReload=strdup(lpszLoad);
//load in the tileset
lpddsTileSet=LPDDS_LoadFromFile(lpdd,lpszReload);
//retrieve DDSURFACEDESC2 from surface
DDSURFACEDESC2 ddsd;
DDSD_Clear(&ddsd);
lpddsTileSet->GetSurfaceDesc(&ddsd);
//copy width and height
int iWidth=ddsd.dwWidth;
int iHeight=ddsd.dwHeight;
//temporary variables for cell walls
int* HCellWall=NULL;
int HCellWallCount=0;
int* VCellWall=NULL;
int VCellWallCount=0;
int xCount=0;
int yCount=0;
//grab the DC from the surface
HDC hdc;
lpddsTileSet->GetDC(&hdc);
//temp variables for control colors
COLORREF crTransparent=GetPixel(hdc,iWidth-1,0);
COLORREF crWall=GetPixel(hdc,iWidth-1,1);
COLORREF crAnchor=GetPixel(hdc,iWidth-1,2);
COLORREF crInside=GetPixel(hdc,iWidth-1,3);
COLORREF crInsideAnchor=GetPixel(hdc,iWidth-1,4);
COLORREF crTest=RGB(0,0,0);
//count the number of vertical cell walls
//by scanning the top pixel row
VCellWallCount=0;
for(xCount=0;xCount<iWidth;xCount++)
{
//retrieve the pixel
crTest=GetPixel(hdc,xCount,0);
//test for transparent color
if(crTest==crTransparent)
{
//increase wall counter
VCellWallCount++;
}
}
//allocate the vertical cell wall list
VCellWall=new int[VCellWallCount];
//find vertical cell walls
VCellWallCount=0;
for(xCount=0;xCount<iWidth;xCount++)
{
//retrieve the pixel
crTest=GetPixel(hdc,xCount,0);
//test for transparent color
if(crTest==crTransparent)
{
//add x value to the list
VCellWall[VCellWallCount]=xCount;
//increase wall counter
VCellWallCount++;
}
}
//count the number of vertical cell walls
//by scanning the top pixel row
HCellWallCount=0;
for(yCount=0;yCount<iHeight;yCount++)
{
//retrieve the pixel
crTest=GetPixel(hdc,0,yCount);
//test for transparent color
if(crTest==crTransparent)
{
//increase wall counter
HCellWallCount++;
}
}
//allocate the vertical cell wall list
HCellWall=new int[HCellWallCount];
//find vertical cell walls
HCellWallCount=0;
for(yCount=0;yCount<iHeight;yCount++)
{
//retrieve the pixel
crTest=GetPixel(hdc,0,yCount);
//test for transparent color
if(crTest==crTransparent)
{
//add x value to the list
HCellWall[HCellWallCount]=yCount;
//increase wall counter
HCellWallCount++;
}
}
//calculate number of rows, number of columns, and number of tiles
int tilerows=HCellWallCount-1;
int tilecolumns=VCellWallCount-1;
int tilenum=0;
dwTileCount=tilerows*tilecolumns;
//allocate tile list
ptiTileList=new TILEINFO[dwTileCount];
//scan all tiles
for(int rowcount=0;rowcount<tilerows;rowcount++)
{
for(int columncount=0;columncount<tilecolumns;columncount++)
{
//tile number
tilenum=columncount+rowcount*tilecolumns;
//temporary flag variable
bool found=false;
//scan top
yCount=HCellWall[rowcount];
//scan top for anchor
found=false;
for(xCount=VCellWall[columncount]+1;(!found)&&(xCount<VCellWall[columncount+1]-1);xCount++)
{
//grab pixel
crTest=GetPixel(hdc,xCount,yCount);
//check pixel for anchor
if((crTest==crAnchor) || (crTest==crInsideAnchor))
{
found=true;
ptiTileList[tilenum].ptAnchor.x=xCount;
}
}
//scan top for first inside pixel
found=false;
for(xCount=VCellWall[columncount]+1;(!found)&&(xCount<VCellWall[columncount+1]-1);xCount++)
{
//grab pixel
crTest=GetPixel(hdc,xCount,yCount);
//check pixel for anchor
if((crTest==crInside) || (crTest==crInsideAnchor))
{
found=true;
ptiTileList[tilenum].rcSrc.left=xCount;
}
}
//not found, use default
if(!found)
{
ptiTileList[tilenum].rcSrc.left=VCellWall[columncount]+1;
}
//scan top for last inside pixel
found=false;
for(xCount=VCellWall[columncount+1]-1;(!found)&&(xCount>=VCellWall[columncount]+1);xCount--)
{
//grab pixel
crTest=GetPixel(hdc,xCount,yCount);
//check pixel for anchor
if((crTest==crInside) || (crTest==crInsideAnchor))
{
found=true;
ptiTileList[tilenum].rcSrc.right=xCount+1;
}
}
//not found, use default
if(!found)
{
ptiTileList[tilenum].rcSrc.left=VCellWall[columncount+1];
}
//scan left
xCount=VCellWall[columncount];
//scan left for anchor
found=false;
for(yCount=HCellWall[rowcount]+1;(!found)&&(yCount<HCellWall[rowcount+1]-1);yCount++)
{
//grab pixel
crTest=GetPixel(hdc,xCount,yCount);
//check pixel for anchor
if((crTest==crAnchor) || (crTest==crInsideAnchor))
{
found=true;
ptiTileList[tilenum].ptAnchor.y=yCount;
}
}
//scan left for first inside pixel
found=false;
for(yCount=HCellWall[rowcount]+1;(!found)&&(yCount<HCellWall[rowcount+1]-1);yCount++)
{
//grab pixel
crTest=GetPixel(hdc,xCount,yCount);
//check pixel for anchor
if((crTest==crInside) || (crTest==crInsideAnchor))
{
found=true;
ptiTileList[tilenum].rcSrc.top=yCount;
}
}
//not found, use default
if(!found)
{
ptiTileList[tilenum].rcSrc.top=HCellWall[rowcount]+1;
}
//scan left for last inside pixel
found=false;
for(yCount=HCellWall[rowcount+1]-1;(!found)&&(yCount>=HCellWall[rowcount]+1);yCount--)
{
//grab pixel
crTest=GetPixel(hdc,xCount,yCount);
//check pixel for anchor
if((crTest==crInside) || (crTest==crInsideAnchor))
{
found=true;
ptiTileList[tilenum].rcSrc.bottom=yCount+1;
}
}
//not found, use default
if(!found)
{
ptiTileList[tilenum].rcSrc.bottom=HCellWall[rowcount+1];
}
//calculate the destination extents
CopyRect(&ptiTileList[tilenum].rcDstExt,&ptiTileList[tilenum].rcSrc);
OffsetRect(&ptiTileList[tilenum].rcDstExt,-ptiTileList[tilenum].ptAnchor.x,-ptiTileList[tilenum].ptAnchor.y);
}
}
//release the dc of the surface
lpddsTileSet->ReleaseDC(hdc);
//set the transparent color
LPDDS_SetSrcColorKey(lpddsTileSet,ConvertColorRef(crTransparent,&ddsd.ddpfPixelFormat));
}
//reload(restore)
void CTileSet::Reload()
{
//reload image
LPDDS_ReloadFromFile(lpddsTileSet,lpszReload);
}
//unload(uninitializer)
void CTileSet::Unload()
{
//safely release the tile list
if(ptiTileList)
{
delete [] ptiTileList;
ptiTileList=NULL;
dwTileCount=0;
}
//release the surface
LPDDS_Release(&lpddsTileSet);
//release the file name
if(lpszReload)
{
free(lpszReload);
lpszReload=NULL;
}
}
//get number of tiles
DWORD CTileSet::GetTileCount()
{
//return the tile count
return(dwTileCount);
}
//get tile list
TILEINFO* CTileSet::GetTileList()
{
//return the beginning of the tile list
return(ptiTileList);
}
//get surface
LPDIRECTDRAWSURFACE7 CTileSet::GetDDS()
{
//return the source surface
return(lpddsTileSet);
}
//retrieve filename
LPSTR CTileSet::GetFileName()
{
//return the file name
return(lpszReload);
}
//blit a tile
void CTileSet::PutTile(LPDIRECTDRAWSURFACE7 lpddsDst,int xDst,int yDst,int iTileNum)
{
//offset the desired tile's extent
OffsetRect(&ptiTileList[iTileNum].rcDstExt,xDst,yDst);
//blit the tile
lpddsDst->Blt(&ptiTileList[iTileNum].rcDstExt,lpddsTileSet,&ptiTileList[iTileNum].rcSrc,DDBLT_WAIT | DDBLT_KEYSRC,NULL);
//offset the desired tile's extent back
OffsetRect(&ptiTileList[iTileNum].rcDstExt,-xDst,-yDst);
}